Intelligence Rule Area Application for Research War Gaming


  1. Round, R.J.
  2. O'Neill, P.F.
Corporate Authors
Operational Research Div, Ottawa ONT (CAN) Directorate of Operational Research (Joint and Land)
This research note (RN) outlines the use of the Intelligence Rule Area as it is applied to research war gaming in DOR(J&L). Intelligence is the fundamental resource that provides commanders with their understanding of circumstances and conditions on the battlefield. Commanders' perceptions manifest themselves as decisions that can result in combat. In order to conduct research war gaming a methodology is needed that provides the intelligence framework expected before conflict. The Training War Game (TWG) and the Computer Assisted Board Game (CABG) had well developed rule areas that provided for a host of simulation requirements; one of these was the Intelligence Rule Area. Most rule areas have been retired or suspended as computer simulations and simulators continue to dominate the war gaming arena. DOR(J&L) determined that the need continues for development of an intelligence picture prior to engaging computerised models. The Intelligence Rule Area fulfils this requirement. The focus of this RN is to explain how the Intelligence Rule Area evolved, what it entails, and how it is applied.
Board games;Rule area;Intelligence Rule Area;TWG (Training War Game);CABG (Computer Assisted War Game);IPB (Intelligence Preparation of the Battlefield);Areas of Influence;Areas of Interest;Probability of detection;INTREP (Intelligence Report);INTSUM (Intelligence Summary);Random Number Table;Radial Miss Table
Report Number
ORD-DOR(J&L)-RN-9916 — Research Note
Date of publication
01 Dec 1999
Number of Pages
Hardcopy;Electronic Document(PDF)

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