Development of a Team Scenario Content Generation Framework

Élaboration d’un cadre de génération de contenu pour les scénarios d'équipe


  1. Morton, A.
  2. Adams, B.D.
Corporate Authors
Defence R&D Canada - Toronto, Toronto ONT (CAN);Humansystems Inc, Guelph ONT (CAN)
Web-based software called ELICIT (Experimental Laboratory for the Investigation of Collaboration, Information-sharing, and Trust; Parity Communications Inc., 2008) offers a research platform for exploring team performance dynamics, and command and control (C2) organizations. This project aimed to use existing ELICIT scenarios as a starting point for developing a formal relational/structural framework that would enable the creation of a means of systematically generating the content required for complex team scenarios. This knowledge could be instructive for designing a workable approach to use for tightly controlled future scenario generation. ELICIT scenarios contain 68 short statements, typically a single sentence, called factoids. Analyses conducted in this course of this project slowly progressed from decomposition of the ELICIT factoids into bits of information, to the level of factoids as a whole, to the level of the scenario as a whole. A number of key observations were made through this process. The primary observation is that while the scenarios have an underlying structure which allows both deductive reasoning and inference, there seems to be little ability for the systematic creation of factoids or manipulation of scenario difficulty. Through the analyses conducted there appears to be a basic scenario structure upon which a framework for the understanding of difficulty, complexity, and other potentially interesting experimental manipulations could be built. The ana

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Report Number
DRDC-TORONTO-CR-2010-105 — Contractor Report
Date of publication
04 Apr 2011
Number of Pages
Electronic Document(PDF)

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