Stayin' Alive – What are Persistent Synthetic Environments?

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Authors
  1. Dillman, B.
  2. Chalwa, B.
  3. Hazen, M.G.
Corporate Authors
Defence Research and Development Canada, Atlantic Research Centre, Halifax NS (CAN)
Abstract
The concept of a persistent synthetic environment has existed for years and has gained credibility in the military M&S environment as serious games & massive multiplayer online games (MMOGs). Typical motivations include cost savings through re-use and reduced lead time to availability of simulations. The ideas of persistent synthetic environments (PSEs) are identified and defined. A PSE could exist in several layers of cloud services for users to connect to persistent infrastructure, models, data and storylines. Conceptual models are developed for various kinds of PSEs and their application to simulation problems, along with discussion of advantages, limitations, opportunities and alternatives. The life cycle of simulation infrastructure, models, data, scenario and simulated entities are discussed in the context of their persistence and requirements.
Keywords
synthetic environment;persistent
Report Number
DRDC-RDDC-2014-P41 — External Literature
Date of publication
01 Sep 2014
Number of Pages
10
DSTKIM No
CA039388
CANDIS No
800393
Format(s):
Electronic Document(PDF)

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