Validation of the Virtual Leopard 2 crew commander virtual reality training device – Proposed demonstration of an assessment approach

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Authors
  1. Cain, B.
Corporate Authors
Defence R&D Canada - Toronto, Toronto ONT (CAN)
Abstract
This document outlines the proposed strategy to empirically validate the training effectiveness of a computer game-based virtual environment, Virtual Leopard 2, developed by the Canadian Armed Forces Army Learning Support Centre. The objective is to assess the training effectiveness quantitatively, comparing its use during several Crew Commander qualification courses, and make an estimate of the cost effectiveness of the use of simulation in this training application. A review of the literature indicates that empirical validation of the training effectiveness is not routinely performed despite feasible methodologies. A secondary objective of the proposed training effectiveness study is to promote the use of validation techniques for novel instructional methods to a wider audience within the Canadian Armed Forces training community. Validation exercises of this type increase confidence in the level of cost effectiveness of training provided and may be used to create a business case that has empirical support. Such studies also increase awareness of how technologies can support training as well as where they are not as effective and alternative solutions may be more appropriate.

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Report Number
DRDC-TORONTO-TM-2013-030 — Technical Memorandum
Date of publication
01 Oct 2014
Number of Pages
54
DSTKIM No
CA039497
CANDIS No
800575
Format(s):
Electronic Document(PDF)

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