Emergent Display Technologies – Developing Use-Case Prototypes for Military Command Teams in Virtual Environments

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Authors
  1. Karle, J.
  2. Randall, T.
  3. Franck, G.
  4. Coady, D.
Corporate Authors
Defence Research and Development Canada, Atlantic Research Centre, Halifax NS (CAN)
Abstract
The complex operational environments that military command teams are faced with demand the filtration and consumption of significant amounts of information, the volume of which is predicted to only increase in coming years. A number of emergent display technologies (EDT), including augmented reality (AR) and virtual reality (VR) systems, provide novel methods of organizing and presenting this information. These new technologies can be difficult to assess for their potential value to command teams, as they are of-ten at varying levels of technological readiness, the application environments they are intended for are inaccessible, and/or the devices are impracticable to modify at the physical or software levels. Simulations of EDTs in virtual environments (VEs) provide a moderate to high-fidelity, low-cost, and easily implemented solution to these limitations. As such, we developed a process for the rapid generation and assessment of EDT related use-case prototypes in a VE. In addition, using this process, we identified novel solutions for current and predicted near-future challenges encountered by Royal Canadian Navy command teams as associated with the management and exploitation of information. The capabilities and limitations of using VEs in this manner are described when leveraging them as tools for rapid-prototyping.
Keywords
virtual environments;rapid prototyping;augmented reality;emerging technology
Report Number
DRDC-RDDC-2017-P108 — External Literature
Date of publication
01 Mar 2018
Number of Pages
17
DSTKIM No
CA045841
CANDIS No
806296
Format(s):
Electronic Document(PDF)

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