Initial steps in inducing stress to teach stress management skills to soldiers – Testing stressors, immersive technologies, and avatars

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Authors
  1. Bouchard, S.
  2. Bernier, F.
  3. Boivin, É.
Corporate Authors
Defence R&D Canada - Valcartier, Valcartier QUE (CAN);UNIVERSITE DU QUEBEC EN OUTAOUAIS, GATINEAU QUE (CAN)
Abstract
Two studies were conducted to test whether: (a) it is possible to stress soldiers using virtual reality, and (b) it is worth developing virtual characters resembling real people experiencing strong pain in order to elicit stress. The first study was conducted with 47 soldiers who played two 3D horror games using three different types of immersive technologies. The second study was conducted with 42 civilians that were familiar with one of two virtual characters experiencing pain. Both studies were effective in inducing stress among participants. Results were supporting of our work devising an effective low-cost and high buy-in approach to assist in teaching and practicing stress management skills.

Il y a un résumé en français ici.

Keywords
stress;video games;virtual reality;immersion;avatars;empathy
Report Number
DRDC-VALCARTIER-TR-2011-195 — Technical Report
Date of publication
01 Apr 2012
Number of Pages
110
DSTKIM No
CA046497
CANDIS No
806966
Format(s):
Electronic Document(PDF)

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